They deal no hull damage,. In fact I actually rarely use them in my runs, since I usually find other systems than drones better on most ships. Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. If Israeli defense forces launch a ground offensive into Gaza, they could use a mix of drone-enabled hacking tactics to find Hamas targets, coordinating cyber operations and. The Trinity is 300. 1 drones going at once and its cheaper to do so. I prefer mark 2. It's offense drones, not defense drones. Hacking-1 can typically delay weapons by 8 seconds: 4 seconds of "reverse charge", followed by 4 seconds of getting back what charge was lost. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. During a previous run of mine, I was saving a bit of scrap to buy Drone Control, and I try to always buy it when it comes with a free Defense I schematic. [ 1] Use a drone to protect their ship. I had the luck to even have a Defense II drone. If you rely on Hacking, Defense Drones just shut you down. This event can occur multiple times per sector. On a different level, the Mantis Cruiser A is one of several cases of FTL tending to produce and reward the player seeking really unfun, tedious play. Venting. If drone parts are at all an issue, I would say defense drone 2. (Also saves about 20 scrap over a run. FTL: Faster Than Light. Part of the problem is that if hacking and cloaking get into a certain alignment (the hack activates very soon after the Flagship comes out of cloak) then it can be very difficult, sometimes. Force players to time launching a hacking drone with a missile to “distract” the drone. Dunno, I almost never use drones that extensively. Removing power from drone control until the missile is actually fired should help a bit (shields, if reasonably possible, as well). I do everything right. Cloak is generally better for the final boss, but I think defense drone prevents far more damage over the course of the game and better reduces the risk of runaway events (missile hits weapons, causes breach, extends fight, more damage over time, etc). Slug A/C, Engi A/B/C, Rock A/B/C, and Lanius A/B all are safe from this bug. You receive an automated message, "We don't know who you are and we don't care, but this is the right place for some ship repair!"The soundtrack of the game was composed by Ben Prunty and was released on Bandcamp on September 14th, 2012. Aim the Hull Missile at a system-less room for 4 points of damage. 2. It feels like driving manual vs automatic. Strategies: If you use one power bar of cloak early enough in the power surge, you can often have it cooled down by the next power surge. Two combat drones is great, as is a defense drone + combat drone. There's some very dangerous fights, particularly ones with heavy lasers and/or combat or beam drones, that Defense Drone 1 won't help out at all with. However, defense drones and hull repair drones are amazing. With Ion weapons and the Torus, the point is to drain shield/weapon systems in conjunction with using drones to damage the other ship. Industry. FTL: Faster Than Light. Category:Out of Fuel Events. System Repair Drone. As long as you're using the attack drone you can deal very solid damage to 2-shielded enemies, with quick recharge times. Defense Drone This drone flies around your own vessel, destroying incoming enemy missiles, as well as asteroids should you be in an asteroid field. 1 drones seem much better than MK. The Lanius are scavengers — metallic. Why not just buy a Defense II drone, which does. Tip nr. An early enemy drone can cut you to pieces before you ever get to fire your weapons or. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. Agreeing to improve the ship reactor in exchange. Defense Drones Mk I are probably the best case of the effect where people only remember bad luck strikes and pretty much skip good luck strikes in their RNG-induced rage. FTL: Faster Than Light. Gen. Force players to time launching a hacking drone with a missile to “distract” the drone. Each system occupies one room. Based on this table, we can see that the shield overcharger isn't very good at blocking shots. Tip nr. The drones were useful for sure and certainly netted me extra scrap. It also makes hacking far more useful than it should be. Systems are equipment that provides your ship with capabilities; they need reactor power to function. Shield Overcharger. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. For boarding mechanics, see Boarding. If you don't go full drones and only buy a few, maxbe 2 points in the drone system you can easily swap the defense drone out for an anti peronnal or hull drone. 3 Cargo ship floating near the beacon. S. 8% of Uncharted Nebulas have no stores at all. Just shut down enemy shields and let your combat/beam/fire drone go to town. A defense drone 2, which has the same cost and power requirement, can block more projectiles in most situations, can block projectiles that would do multiple points of damage to. An expansive mod for the game FTL: Faster Than Light. OmniDrone isnt best used as a defense drone but as an anti-drone replacement. The Overcharger Drone just seems to be a bit of a waste of time. I'd advise to be careful about some of these. Oxygen 2 also outputs near equal oxygen to breeches, leaving it so you can fight the drone in the room it entered into. Obviously a big balancing con of hacking is that defense drones can actually do something about it. S. Members Online. Thank you for your guides. Add a comment. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). Defense drones will look at an incoming hacking bit when it gets close enough so if it looks like the hacking bit is going to hit something benign you can depower the defense drone and let it through. View source. Those heal between 3 and 5 hull points every time. Without being able to bring down its shields, the beam weapons are useless (unless I had the 2 damage ones). 13. To be able to recover hacking and boarding drones as well? That should bump the cost of the arm up to 100+. At least one crewmember must be standing on a teleport pad; other crew just need to be. I tend to wait to deploy the defense drone until a little before the missile fires - this avoids the possibility that ~5 seconds into the fight an errant asteroid or laser will destroy the drone. Its especially nice when fighting enemies with large energy shields or overchargers, drone control alongside a beam drone is something i almost always. Hull repair drones are quite rare in stores or in general, and buying one (probably the most. I'm in the midst of a Mantis A run on Hard. November 16, 2023 04:43 PM ET. Wake up babe, new FTL cruiser just dropped. FTL Sectors Alignment Chart — Danger vs. Defense Drone II is actually worse then Defense Drone I so I wouldn't invest in that. It comes in three tiers, each one doings. As boss ships, these enemies have set weapon, system and crew loadouts, and drop unique weapons. Allows you to send your crew-members to board enemy vessels. 2 Cargo ship docked to an empty space station. For the tables of all weapons, see Weapons (tables). Sometimes my Defence drone will miss a missile. 4%. Receive high Scrap and rewards. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. 3. This knowledge can guide you to what you have to do, in order. A defense drone shot was coded to lead its target and a hacking drone was coded to stop when depowered. Having something which can constantly break shield allows you to focus your guns on systems you want to target. Also, drones are expensive in the long run. Pirate attacking civilian distress. The Stealth ships are pretty big so defense drones don't shoot stuff down efficiently. The first thing to understand is that your main shield never helps against missiles or bombs. Just play the way you should play most ftl games: trying to get as much scrap as possible. This way the hacking and cloaking stay synchronised. No, it's a part of Advanced Edition. . With regards to the Flagship's hacking, if the player has a defensive done then I highly recommend deploying the drone immediately, watching to see which way the drone begins swivelling, try to infer which room the hacking drone will land on (or, if you can see the drone, see what it's lined up with), and if it doesn't look like a dangerous hack, just turn. Put your Artemis on the front of your ship and the Hull Missile on the back and fire both at the same time. Also, you don't have to do it while only HAVING missile weapons on your ship, you just can't USE those weapons in the fight. Most enemies won't have combat drones at all, and most of the time that they do, you can more or less ignore them. Lasers can only be shot down by Defense Drones (not Guardian Drones). Drones fucking rock, a laser drone is better than most laser weapons, boarding/combat drones are better than a rockman or a matis (and are EASILY replaceable, seriously they could die upwards of 10 times in one fight) and there is. That's why you never get it in those situations). Otherwise, you're only using 1 or fewer drone parts per fight anyway and the game will tend to supply you with enough. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. Along with this, the first of its super-weapons comes online. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. A single drone will provide near-perfect. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. They do exist in sector one. The fire will slowly damage the system and give the enemy crew additional damage - and they can't put it out either. - Defense drone MK1. -oh wait never mind. Send the crew to help immediately! YMMV tropes are no joke. (Boarding Drone) Launch a Boarding drone into the station. Get a drone control system and a Defense drone Mk 1 (They often come standard with a drone control system). Drones. Slug Home Nebula. 3. Bombs or missiles to weaken the shield subsystem (bombs are better because they can't be blocked by a defense drone) before using the lasers The weapon pre-igniter augmentation gives you a free shot A fully experienced crewmember operating the weapon controls and the automated reloader augmentation speed up weapon reloading to give. Alex Grynkewich said Wednesday. FTL Sectors Alignment Chart — Danger vs. The more oblong the ship, the more likely it is that the drone will be too far from the missile to react in time. Additional systems. (Teleporter) Offer to beam them aboard your ship. 1 Moves slower, but a shorter distance and shoots immediately. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. Arguably the fastest, safest and cheapest way to kill enemy crew. I find DD2 mostly useless as I want it targeting only things that. Reward!From my perspective, there is precisely one good drone and it is Defense Drone Mk 1. Even when the drone system is fully broken the power surge drones still appear, so don't hack that. Hacker Cruiser type A now starts with a mini defense drone and drone control. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. obliviondoll 8 years ago #3. So defense drone II stops missiles, ion and laser (one shot) which means the vulcan is useless against it. If you haven’t got a defense drone, or the enemy drone breaks through, get ready for the hurt. 4. A Defense Drone 1 only helps you in a fight where there's some physical projectile incoming (flak, missile, asteroid, boarding/hacking drone). The good news is that due to the drone system, at least the enemy weapons tend to have less power, so you'll take less hull damage than usual. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. For a drone to function, the drone control system must have enough power available, and the ship must have enough drone parts. It's generally most useful in conjunction with beams and offensive drones, though also works well enough with other damage options such as Heavy Lasers. Firebomb the weapons room, then board it with Rockmen. You can try to time the hacking drone by distracting the defense drone with targets, such as swarm missiles, flak, etc, even a boarding drone. (the ship can also be unlocked by winning the game with the Mantis Cruiser) This event is impossible to distinguish from Slug fight in nebula event, as it has. The exterior doors (vents) can be used to vent oxygen from the ship's rooms into space. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This event can occur only once per sector. However, each item has only a 50% chance of dropping from its respective miniboss if you blow the ship up, whereas crewkills will always result in the weapon dropping. CryptoFTL: Faster Than Light. Drone recovery arm. Also that you can totally make awful decisions and win with bad weapons and engi boarding on hard. ago. Defence II drones almost never miss, but they don't do well well the enemy has an Artemis missile and a fast firing laser. Also, hacking drones get shot down by pretty much everything. Defense drones can be dodged by de-powering the hacking drone as they shoot, which freezes the hacking drone in place and causes all shots to target ahead and miss. Defense Drones on the Engi Cruiser shot down 99. ago. Drones are a consumable item, similar to missiles, that can either defend your ship, or attack the enemies. The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout B. Sysrepair is good for keeping your ship working, combat and beam drones are excellent for the stage 3 supershield (which can make or break runs), and hull repair can be game-winning. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Distress; Exit Beacon; Filler; Nebula Filler; Out of Fuel; Ship Unlocking; LRS: ship detected;. Given these points, you must include them in your priority list to perform like a pro player. Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. I've beaten the end boss without ever having a defense drone, but it was rather painful. Your Defense Drones gets downed 3 times in one battle against a ship with 2 basic lasers? Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D)) Meh. Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. Instead of countering, it mind controls the enemy crew. hachkc • 9 mo. FTL: Faster Than Light. My weapons power was fairly light to compensate (Starting Stealth C Weapons with an Ion MK II, but I also picked up the Stealth Weapons augment and upgraded cloaking to lvl 3. Generally you can try to game the Defense Drone II's timing to some extent by waiting for the lasers to hit your shields, and only then deploying it/turning it on and hoping it shoots the missile instead of the lasers, but it's still a bit tricky. It's great with any ship using drones but especially Engi A, and makes Stealth C suddenly a lot better when I can have shield drone/anti-drone/defense drone out every single battle without burning parts. < > Since hard mode targets relevant systems more, mantis B's shield/drone rooms at the far right of the ship can cause the defense drone to fail more often. More chance to pop a Kool-Aid Man (boarding drone) or hacking drone before they arrive, some missile / asteroid / flak defense, and cloaking drone ships are effectively neutered. 2x Defense Drone I means cake walk. FTL: Faster Than Light > Dyskusje ogólne > Szczegóły wątku. 2. A useful strategy in any case. However, where missiles fire a projectile that can be shot down but passes through Shields, bombs are teleported directly into the targeted room, and thus cannot be targeted by. FTL: Faster Than Light. Ideally you want to have good defences and kill it fast. FTL: Faster Than Light Wiki is a FANDOM Games Community. Stores can be found at designated beacons or in events. Beam Drone 2 hits Zoltan Shields twice for 2 damage total. " In order to unlock this achievement, no other weapon except for missiles can be used during the battle, regardless of whether or not they do damage. #6. OR Your combat drone repeatedly fires at the automated ship. The Long-Ranged Scanners will detect no ship presence. 5% if incoming missiles, but right at 70% of incoming boarding drones. For the system, see Weapon Control. Lasers can only be shot down by Mark II Defense Drones. Subsystems are the same as systems, except they do not use power. That actually really helped with the end-game, especially the drones. If you're running defense drones, you should always try to have one extra system upgrade beyond what you need as a. The rest is up to your equipment - obviously things like Zoltan shield, defense drone, anti-drone will repel/delay the boarding drone, but medbay level 2 will heal your crew faster and make it easier to rotate crew or recover them in time for the next drone, and any kind of buffer point in your core systems (shields, weapons, piloting, etc. Prevents enemy defense drones from targeting anything. You will recieve an alarm saying ‘power surge detected’, then a maelstrom of beam and combat drones envelop. Ancestry – Find the secret sector with the. If there's nothing to attack, it moves to a room with an intact system to continue its destruction. For more information, see Ion weapons. If the drone doesn't fire till its right on your hacking drone, you probably won't have time to evade the blast. Originally posted by Dr. . Even 4 weakened enemies ganging up on your drone might finish it. Defense 2 is good, but it requires more energy and it might shoot a laser when you need it to shoot a missile instead. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. 1: Never be dependent on missiles to win; as you said; the enemy requires only a defense drone to stop your missiles. Generally if the enemy has poor weapons and evade you turn off the Artemis and do a slow-and-steady pummeling using the BL2, if it has good weapons or a particularly annoying drone other than a defense drone turn off engines for a moment and shoot down weapon/drone control with the Artemis, and finally if the poor ship is one of those rare all. Fire with the new and power back the old for an extra shot. Double Combat 1 is much stronger than Combat 2 when you use drone micro. . Score is determined with the following formula (rounded down to nearest integer): Score = (s+10*b+20*d)*D s = scrap collected. Ancestry – Find the secret sector with the. Cloaking, Defense Drones, and Missiles. Bombs are the second class of weapon that expends missile ammunition, and like missiles they completely bypass enemy Shields. I couldn't find a Repair burst in your list sadly but I found something called a healing Burst in your list. Consider, if you beat the enemy ship quickly, you still have the drone and a breach to deal with, and you can't fix the breach until the drone is broke. 8. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. 2. Other drones are mostly useless, unless you get drone recovery arm. Then the vulcan does its magic. 2 Trivia. i like to roleplay that my Lanius mutiny to go do morally ambiguous Lanius activitiesYeah, the drone landing on weapons is very bad, and adds a significant amount of RNG to phase 1 (although usually not a make-it-or-break-it extent). 5. The Long-Ranged Scanners will detect no ship presence. The hacking drone will almost always get through even against two defense drones. The Defense Drone Mark II can also shoot down lasers and ions; these may distract it from shooting a missile, but careful micro-management largely prevents that. Ancient ancestors of the Rockmen. * Zoltan Shield Bypass - Oh, wow. " In order to unlock this. i know that the other ships had trouble shooting the missiles down when the. Global Achievements % of all players. and 3 flak I. Unless you have a drone recovery system of course, but that thing is expensive and not always available. The shield overcharger seems to be bad by design. Let's talk Mark II drones. Pro-move for fire weapons during phase 1 and 2: you can kill off huge chunks of the crew by lighting fires in the wings of the ship to attract the crew and then. It can only be destroyed if the enemy hacks your hacking system. If you want to beat defense drones, then go for swarm missile without brining a second thought in your mind. This page will summarize the upgrade path for every system/subsystem in the mod, alongside a comparison to the prices of the upgrade levels from vanilla and a link to each one's Internal Upgrades. Certain drones are 'toggleable,' meaning they can act as one of two different drones. (Repair Drone) Send a repair drone to assist in fixing their ship's shields. - Player Defense and Anti-Combat Drones are less effective in protecting the frontmost part of the ship (bug in vanilla FTL). Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). 3. Faster Than Light by Subset Games. Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. jump away and re. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Most drone control systems have 2 slots for drone types. You get 20 seconds charge time when cloaking and hacking are synchronised which. FTL: Faster Than Light. Rock Plating - With the Flagship fight being more of a DPS race now, having ~18% more effective HP can actually be pretty relevant. Ideally Id like to have a mark I and a mark II defense drone. The drones in the "bad" tier are more situational than they are outright bad, but several of them are pretty expensive both in terms of money and in terms of power for what they do. I am annoyed at those green shields when I'm boarding-heavy. Defense Drones are strong but definitely not required. About 3, defense scrambler is also great to have if you are doing true end because 10 shots in 1 second defense drones are a thing. I had a combat drone and a defense drone mark 1 with level 2 drone system. Obviously you do realize that you should fire both weapons at the same time at their Drone Control and keep Drone control damaged enough so that the defense drone is offline. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. These collisions can be accidental or planned (example). 75 second cooldown. A shoots down ~85% of incoming missiles, and IIRC it shot down ~60% of incoming boarding drones -- which fits perfectly with the base 30% miss chance plus the 85% emergent chance from the size of the ship. I think that others have already given you excelent advice, but I would also like to add one trick with Zoltans in general: the power bar from. A single drone will provide near-perfect defense against non-synchronized missiles. When one fires, shut off your drone for a split second (causing the shot to miss), then power it back on again. You can immediately send your crew back to their stations, while paused. Originally posted by Psykechan: Neither is better. due to a defense drone or enough evade and shields. The Defense Drone Mark II being able and willing to shoot down laser and Ion shots sounds nice in theory,. Each flak projectile depletes one shield layer, just like a laser. The number of guaranteed stores is determined by the sector type. Defense Drone 2 is extremely weak and should only be used if desperate. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. But if you send the drone into a 2 square room and then power it off while you fight, it'll end up in a vacuum filled room that the enemy won't enter. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. For as long as there is power to the hacking drone, the doors remain locked, but triggering the actual hacking process will cause different effects depending on the targeted system . What you really need is a way to cripple the flagship's offense while you find a way to pass through his shields. The Defense Drone I will take care of incoming missile threats. It seems to be better in pretty much every possible way. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. Added. 2 shots with 1-shield pierce, but long cooldown and can be stopped by defense drones. Also zoltan shields, if you can swing it. Still niche, only really seeing use in Engi sectors or against the odd auto-ship, but useful enough to warrant keeping it if you've got a spare slot. This is a guy who. The Long-Ranged Scanners will detect no ship presence. So far, I much prefer Mk1 because you can't "trick it" with laser fire! But I suspect I'm looking at this wrong. 1. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. As far as the first one, a fire beam or other weapon with high fire chance is your friend. Zoltan Cruiser [] Shields Holding - Destroy a ship before it gets through the Zoltan Shield. Every few moments, a crew will deal a random amount of damage to an enemy, with the amount of damage being dependent on the race and Hand to Hand Combat Skill of the attacker, as well as combat damage boost from Lv2+ Mind. Defense mark I drone helps with phase 2 a lot because it can shoot down the boarding drones. Drones can be risky to use, as they simply shut down should your Drone Control. I'm a pretty mlg vanilla FTL player however multiverse is giving me trouble. Again, that doesn't mean "always buy shields first", it just means that shields are pretty important. The Lanius are a metallic scavenger race prone to aggression, whose biological composition somehow drains oxygen from the rooms they occupy, making them potentially deadly adversaries. As hidden Augment: AUG HIDDEN id --- adds the augment as hidden, it will still retain its effect but it will not take up a slot, you may only add 2 hidden augments this way. You can actually bypass defensive drones with your hacking drone, and avoid it being shot down. Most tracks come in two parts, one for exploration and one for battle, the game crossfading between the two depending on the situation. Skinny Pete Nov 8, 2014 @ 10:37am. 28 ships, 28 victories, and 0 defeats later, I can officially say I am good at FTL. It's not as good as hacking, but I'll take anything to keep me alive. Hello! I'm pretty terrible at FTL (despite thinking its one of the best games of recent years), and I'm having trouble dealing with defensive drones in general, particularly phase 2 of. They have no oxygen, and they automatically repair systems over time (at 1/3 the speed of a human). advertisement. Their lasers are not quite good enough to get through the defense drone and the shields, but they can. Fucking bullshit. Defense drones can miss if they're on the wrong side of the ship at the time. #10. The FTL Drone Tier List is a comprehensive guide to the most. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2. 2: Don't buy crew. This involves getting a drone system, which costs about 80-85 scrap on its own, and a hull repair drone. Faster Than Light by Subset Games. 50 scrap and will probably save you hundreds of scrap in saved damage over the course of the game. A boarding ship will obviously have very little trouble. We recently lost contact with a cargo ship that was set to deliver more construction materials. Last edited by Ray Robertson ; Mar 15, 2018 @ 12:41am. There is a chance of the shot hitting the drone directly and destroying it, but this is too rare to be a reliable tactic. They reluctantly agree. Members Online. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). Fire with the new and power back the old for an extra shot. Mind Control is handy, but not essential. You can even go 2v4 for a while in this situation; the point is not to. This random event occurs in: Engi Controlled Sector Engi Homeworlds Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect no ship presence. There is a way to (temporarily) disable hacking drones without destroying their ship or wrecking their hacking room. At The Last. Anti-Personnel Drone. 4. Ignoring that pun in the subtitle, the second phase of the rebel flagship enjoys its drones. Hacking is a system introduced in the FTL: Advanced Edition update . My favourite aspect of FTL is the drones - the idea of sitting back and monitoring your ship while your drones clean up the enemy ships really appeals to me. Defense Drones are too slow for actually shooting down the enemy attacks, and greatly ineffective for the price of 4 power for Defense II. Haywire Defense System The shield overcharger seems to be bad by design. Two combat drones is great, as is a defense drone + combat drone.